What is Click Fraud And How do I Prevent It?

Guest post by Marianne Pratt

Perhaps you’ve been reluctant to try pay-per-click (PPC) advertising because you’ve heard about the perils of click fraud.  This deceptive practice, sometimes called “click spam,” does indeed exist, and it can be costly if it goes undetected.

But PPC can provide significant value as part of your marketing mix, so don’t just throw up your hands.  Instead, understand what is click fraud and what you can to do protect yourself.

What is click fraud?

It’s clicking on an ad with malicious intent rather than from any actual interest in the advertiser’s product or offer.

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Play the Game: Increase Revenue with Gamification


Question:
You market or run a small or medium sized business: what do gamification and crowdsourcing have to do with you?

Answer:

Both gamification and crowdsourcing will successfully scale your marketing efforts.

First, a definition of terms:

Gamification: the use of game design techniques and mechanics to solve problems and engage audiences. In most cases, this refers to the use of these techniques in a non-game setting (like a small-to-medium business).

Game mechanics: an incentive system used to drive engagement and get people to play. BigDoor, a company that helps non-game companies use gamification to drive engagement on their websites, has seen site engagement increase by 30% after using their gamification platform, and a 3x increase in return customers.

Crowdsourcing: the practice of handing tasks traditionally performed by one person to a crowd of people. For an SMB marketing team, this allows hiring and work to be done quickly, with better results. What kinds of jobs can you hand off to a crowd? Copywriting, editing, design, video concept and production, translation, microtasks (intern work), SEO, paid search, and much more. With crowdsourcing, you can take a small marketing team and give it incredible reach – at a fraction of the cost and time investment of traditional hiring.

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How do you use crowdsourcing?

Tomorrow, Trada is participating in the 1st of a 4-part webinar panel series, covering the questions that everyone is asking:  How can I effectively use crowdsourcing in my business?

We couldn’t be happier with the company we are going to keep. From Lukas Biewald at Crowdflower, one of the most successful crowdsourcing companies to Peter LaMotte at GeniusRocket, a thought leader in using creative crowds – this is really a rock star crowdsourcing lineup.

The series is starting at the most basic approach and greatest solution Crowdsourcing offers:  how to take advantage of crowdsourcing as a small businessDon’t miss the first of the series!

Why are crowdsourcing technologies significant to SMB’s?

Well, many times, new technologies and solutions can only be consumed by companies large enough to afford to take a bet and gamble success, or are able to hire a new person to own the job.

BUT! – Crowdsourcing is the rare case when a small businesses have the most advantage in being the first to the party.

Agree or disagree?

The biggest issue for small businesses is finding tactical experts to solve specific problems (make logos, build advertising campaigns, shoot video, etc..). True? Not only can crowdsourcing solutions solve this expertise problem, crowdsourcing does it in a low-risk model. In the webinar you’ll learn more about why, but the reason Crowdsourcing is low risk is because most are pay-per-performance.  In the between SMB’s for talent, speed to market and constant evolution, crowdsourcing is one of the best tools any small business can have in its competitive arsenal.

Join us!

If you or a friend work to keep a small business succesful – please join us or let them know about this groundbreaking (FREE!) webinar.

If nothing else, listen in on 6 thought leaders in the expanding crowdsourcing industry cover ideas that matter in business today: how the current nature of work, freelancers and expertise are dramatically changing on a global basis.

In 5 years, when crowdsourcing is the norm, you can say, “I was there in the beginning.”

And bragging rights, unlike work on the cloud, can’t be crowdsourced!

PS Bring your hardest-hitting crowdsourcing questions! If we can’t field them, no one can.

The Idiot’s Guide to Crowdsourcing

Trada was started because our CEO Niel Robertson (@nielr1) knew it was easier for a crowd of experts to create PPC campaigns than for someone like Niel to run it. Crowdsourcing has continually picked up speed as a solution for businesses, non-profits and individuals. Last year, Trada was approached by Aliza Sherman to take part in her book, “Complete Idiot’s Guide to Crowdsourcing” to help others realize the potential of crowdsourcing.

We have an interview with the author Aliza to help businesses understand the depth and scope of crowdsourcing and further understand how it can be used beyond PPC.

We’re giving away TWO copies of the Complete Idiot’s Guide to Crowdsourcing. Just leave a comment answering the question, “What do you think the future of crowdsourcing is.” We’ll pick the comments with the best answer on Wednesday, July 13.

Below our interview with Aliza:

Complete Idiot's Guide to Crowdsourcing1. Small business owners are often pressed for resources – time and money. What innovative ways have you seen companies use crowdsourcing to make their company successful?

I think all of crowdsourcing tends to feel pretty innovative right now, even when running something as “simple” as a design contest which isn’t a new concept but the technology of crowdsourcing platforms are facilitating a more streamlined process for it.

I’ve heard from a lot of small business owners who have used crowdsourced design contests to develop a logo for their startups including Cold Ocean Seafoods in Alaska -  (she used 99designs.com) and as I researched the book, I also used a crowdsourcing site called Prova for my Mediaegg logo. While not an extremely fast process, it was really affordable – about 1/3rd of what I might pay directly to a designer going the traditional design route. I was also able to involve my friends and fans in voting for their favorite design which was an easy step and helped inform my final choice.

The concept of using crowdsourcing for small businesses is still pretty new and there is a lot of confusion and misconceptions about what it is and how to leverage it. I hope my book can clear the air and provide some practical information to guide small business owners and nonprofit organizations in particular for everything from crowdfunding to crowdsourced translation and transcription to microtask work to product input and feedback, etc.

2. Crowdsourcing as a business format has evolved beyond logo design. What companies do you think are changing up the market?

I totally agree that there is way more to crowdsourcing than logo design, but I also think the adoption of crowdsourcing processes still has a lot of room to grow amongst small business owners. Right now, most business owners I speak with either say “Crowd-whatting?” or “Yeah, I’ve heard of crowdsourcing but have no idea what it is or how to do it.”

In terms of innovative companies doing interesting things in the crowdsourcing space, I love what Quirky is doing to crowdsource ideas for new products then get the community to vote on product ideas, take the best ideas to prototyping and eventually to production and sales. This builds on what Threadless has been doing for a number of years in the tshirt design space and even they have expanded into accessory products and art.

I’m even more impressed with the non-businesses uses of crowdsourcing principles to gather important information such as tracking protests globally via CrowdVoice.org or tracking potential drug fraud via Sproxil.com. There are also social good oriented crowdsourcing services such as Samasource that provides microtasks to refugees in refugee camps and Sparked.com that connects creative professionals with small creative tasks to help nonprofit organizations and causes.

And I’m fascinated by the crowdfunding phenomenon from Kickstarter to Crowdrise to IndieGoGo.

3. How do you think people and companies can use social media to crowdsource their solutions to current problems they’re facing?

I think social media is best used as fuel for the engine, even though I outline using Facebook, Twitter, and LinkedIn for crowdsourcing, I tried to make it clear that social networks are not great places to properly crowdsource. They can, however, be the sources of your “crowd” or the driving force to push people toward your crowdsourcing project. I try not to mislead people in the book by saying “go crowdsource on Facebook,” and instead said “you can tap into that crowd but might be better off carrying out the actual crowdsourcing process somewhere else.”

There are a few apps and tools for each of those networks, however, that can act as crowdsource-like features such as a voting app for your Facebook Page. Primitive compared to the platforms that are out there that better integrate crowdsourcing features. There’s a fairly new platform – Evly.com – that lets you build your own crowdsourcing site that looks promising.

4. What surprised you about crowdsourcing when you started into this book?

When I first started working on this book, I didn’t realize how quickly the crowdsourcing industry would coalesce. While working on the book, the first CrowdConf was held, organized by Crowdflower. And the Crowdsortium was announced. And so many new companies came out of the woodwork and the more established crowdsourcing companies began getting more exposure. The Daily Crowdsource started publishing regular news about crowdsourcing. The word “crowdsourcing” started showing up in more mainstream publications. I think a major transformation has occurred in the last year alone, but it is just the beginning.

As I interviewed people in the crowdsourcing industry, I was struck at how everyone had their own ideas of what crowdsourcing is and should be, their own best practices, etc. so even as the industry is growing, it is also going through growing pains. I like the thinking being done by Crowdsourcing.org in terms of coming up with a crowdsourcing taxonomy.

5. What do you see as the future of crowdsourcing?

I think that the adoption of crowdsourcing practices will continue to be slow in some areas until there is more clarity and consistency about crowdsourcing that the layperson can understand. The industry itself is barely 5 years old, if that, given that Jeff Howe only put a name to a trend he saw back in 2006 and only more recently have companies launched solely around offering crowdsourcing services, tools and platforms.

There is tremendous room for growth and adoption of crowdsourcing tactics and techniques by any business owner – but people just need a better understanding of what crowdsourcing is, how to engage in it or even how to hire someone to help them with it, how to measure results, and how to reap the benefits of it. Hopefully, my very basic introduction to crowdsourcing will be useful in helping to increase understanding.

(Photo credit to Maya Bisineer)

Trada Sponsors the Crowdsortium

Crowdsortium Symposium LogoAbout a year and a half ago, Trada joined a small group of innovative companies in the crowdsourcing space that decided to band together and compare notes on what they had learned. It turns out that most crowdsourcing businesses, while they have their own idiosyncrasies, face the same practical problems building and managing crowds on a daily basis. Since then, this small group has turned into quite a big group (more than 200 members) and has become an invaluable resource to many members of the Trada team. Many times we go first to this group when we’re considering something new with our optimizer marketplace. Should we have a leveling system? Is virtual currency a good payment mechanism? How do you quality control content? These are the folks to ask.

I’m very happy to announce the Trada is one of the key sponsors for the Crowdsortium Symposium being held at Google’s Mountain View office next week (May 19-20). We’ll be presenting and co-moderating.

Trada was built on the belief that the experience of many is more powerful than that of any individual. We are looking forward to seeing this in action at the Symposium. It looks like it’s going to be a bigger collection of crowdsourcing experts than ever before. I can’t wait.

The Symposium is for members only, but membership in the Crowdsortium is free for any practicing crowdsourcing company, venture investor with a crowdsourcing investment, or academic doing research in the field. If you’re interested in becoming a member or coming to the event, please email
Crowdsortium@gmail.com.

Crowdsourcing Online Advertising with Video

Recently we shared Trada’s experiences with YouTube’s Promoted Videos, which is an advertising platform similar to paid search that places a thumbnail of your video along with three lines of text on the page with organic YouTube search results. When a searcher clicks your thumbnail, your video opens on your YouTube channel. It’s an amazing form of online advertising, because:

  • YouTube is the world’s second-largest search engine
  • You don’t need to worry about landing page design – the searcher is delivered right to your YouTube channel, where you can make other videos available
  • The Promoted Videos offering is new, so it’s insanely cheap – for many verticals, it can cost as little as three cents per click to get the first position. And you may find that your video is the only paid result for certain search terms.

But some advertisers may get hung up on a step that comes even before YouTube Promoted Videos. The hefty, time-consuming creative process of making a marketing video may be outside their purview – or simply not a priority. Putting together an effective web video to market a brand or product takes skills. From concept to execution to distribution, you need someone in your company who can: conceptualize a story and encapsulate your brand/product, write an engaging script, shoot, edit, and produce a video, and market it effectively.

Not to mention all the equipment. Lights. Cameras. Action figures for animated fight sequences. (OK… maybe not those).

Hiring a soup-to-nuts video company is pricey. One of the more well-known viral/marketing video companies charges around $50K for a project.

But if we’re seeing crowdsourced online advertising work in other areas (like graphic design and copywriting with 99 Designs and crowdSPRING, or with Trada’s geographical neighbors Victors & Spoils, who’ve taken the crowdsourcing model and applied it to the ad agency), it only makes sense that someone would have begun crowdsourcing video marketing.

Here are two companies who are doing cool things with crowdsourced online advertising in the video space:

Poptent

Poptent calls itself a “social network around crowdsourcing video”. They allow their users – the crowd – to create videos for major brands. Because fans are creating videos for brands anyway, Poptent, has in a way created a way to monetize something that’s already occurring (which some might say is the best business model).

On the Poptent blog you can see some of the commissioned projects: they range from around $10 – $25K (which is pretty reasonable) for web commercials, how-tos, and viral videos.

If you’re the type of brand that has a core group of fans, it may be worth looking into trying crowdsourced online advertising with Poptent.

GeniusRocket

GeniusRocket offers a ‘curated’ approach to crowdsourced online advertising: they claim to take the guesswork out of crowdsourced video production and distribution by hand-managing the brand strategy of clients, then helping to choose artists from their crowd.

This is an interesting idea. I would argue that it’s not truly crowdsourcing, as the value in crowdsourcing comes from the collective wisdom of a crowd – where the great ideas come to the surface through the mechanism of a marketplace. I would refer to this as a community of creatives with an in-house team who manages their projects.

But whether it’s truly crowdsourced online advertising or not, as an advertiser it’s likely to be a more cost-effective system for finding good video work. For one thing, video marketers who work in the GeniusRocket system can stick to what they’re good at without having to find or manage clients (this is similar to Trada’s model for PPC experts). This removes some overhead, as creatives who are able to find work more easily – and in this system, it’s more likely to be the right work – may work for less on a project basis. And a social community offers regulation systems – like historical performance, comments, and connections – that can help you as an advertiser make an informed decision when it comes to hiring a video creative.

The world of crowdsourced online advertising is expanding, and it’s fascinating to see how the wisdom of the crowd is being leveraged. These are just two companies that stand out, but if crowdsourced video proves to be a successful model, it’s only a matter of time before the options become numerous enough to create a marketplace of its own.

The Human Cloud: Elastic Workforce in the Enterprise

Our CEO Niel Robertson (@nielr1) moderated a panel on The Human Cloud: Elastic Workforce in the Enterprise at Gigaom’s Net:Work Conference. Panelists included Alex Edelstein of CloudCrowd, Sharon Chiarella of Amazon Mechanical Turk, Doron Reuveni of uTest and Maynard Webb of LiveOps.

The first question was if you’re looking at using crowdsourcing, how do you work with the customer? For Maynard, it’s about delivering quality. Delivering better work than you can find elsewhere. He cited the passion people have when they can work on their own terms. LiveOps wants to deliver a career path to the people who work within LiveOps. They often see 30 percent.

For Sharon, they use a self-service marketplace. They build tools making it easier for companies to manager their workforce. For those using Mechanical Turk, they’re looking at pricing models. What they’ve also found that their biggest value is helping people to “buy time” is what they’ve learned as the marketplace has evolved.

For uTest, their workforce must be very skilled. With their range of customers, customers may not be sure how to approach their workforce. So they’ve built an onboarding process that helps accomplish this.

Niel’s next question was should crowdsourcing be anonymous? Niel has written about anonymity in crowdsourcing previously, and it’s a passionate subject for him.

Maynard strongly believes you should know who is working for you. Workers are being paid, and it should be honest and transparent. He made the analogy that LiveOps was Facebook and Mechanical Turk was Friendster.

Alex feels you don’t need to know. You don’t know the name of who built the steering wheel on your car, and you don’t need the real name of employee. Doron felt it depends on the task. All seemed to agree that your online reputation matters but weren’t in agreement if your real name mattered.

With Mechanical Turk, Sharon sees where people build a reputation based on their handle, rather than their online name. Their work affects all of their statistics, and they keep it serious.

The panel also divulged into topics related to location and quality. Sharon believes in this world there is no reason to bet on a specific country or region – people can Turk from anywhere. Maynard talked about how LiveOps has been the beneficiaries of seeing offshore work coming back on shore.

While Niel was speaking, one of the questions retweeted was about the fairness of crowdsourcing. Niel addressed this yesterday in a blog post for Gigaom asking whether crowdsourcing commoditize freelancers? Would love to hear others thoughts!

gigaomtv on livestream.com. Broadcast Live Free

Trada Reinvents Game Mechanics for Crowdsourcing Businesses

Earlier this week, our CEO Niel Robertson (@nielr1) talked about how Trada has now incorporated crowd mechanics into our Marketplace. Below is our official release with some more detail.

Trada, the world’s only crowdsourced paid search marketplace, announced today that it has launched a suite of features into its marketplace that leverage concepts pioneered by video game makers into a new construct called crowd mechanics.

Trada recognized that in order to maximize engagement in its crowdsourced marketplace, participants need multiple motivation systems that go beyond simply earning money by scaling and improving the performance of advertisers’ paid search campaigns. The experience also needed to foster communication, competition and cooperation among participants of its marketplace – both “the crowd” and advertisers.

Trada’s product development team began studying the components of game mechanics, which have been developed over the past 30 years to improve the engagement of video games, and more recently has re-emerged through location-based check in services like Foursquare. These components include things like points, badges, levels and leader boards.

Based on that research, Trada built a crowd mechanics platform that is emerging as a core component of a thriving crowdsourcing business. Trada defines crowd mechanics as: the incentive and engagement system designed to drive outcomes in a crowd through individual and group incentives that include both monetary and non-monetary rewards, levels, and achievements.

“We’ve come a long way at Trada and in the crowdsourcing industry in a very short period of time and we’ve learned a lot along the way,” said Niel Robertson, founder and CEO of Trada. “One of the most important things we’ve learned is that crowd workers are not one-dimensional. Therefore, crowdsourcing motivation systems, just like traditional workplace motivation systems, shouldn’t be one-dimensional either.”

The first version of Trada’s new crowd mechanics platform includes the following elements:

  • Points: Virtual gumballs are awarded to PPC experts (Trada calls them optimizers) for generating conversions at or below the advertiser’s target cost per action (CPA). Points can be redeemed to work on additional advertiser campaigns in the Trada marketplace.
  • Levels: Trada optimizers can earn their way to higher levels within the marketplace by meeting or beating the advertisers’ target CPA. Levels determine how many campaigns an optimizer may join, and thus their earnings potential.
  • Grades: Optimizers are given a grade on each PPC campaign they join. Grades are viewable by all participants in the Trada marketplace and are based on performance criteria such as beating the advertiser’s target CPA, click through rate and conversion rate.
  • Leaderboards: Optimizers are ranked on various metrics such as grade, lowest CPA and highest CTR on each campaign and compete with each other for the top spot.

In future releases, Trada will develop similar crowd mechanics functionality for advertisers to enhance engagement and collaboration with optimizers working on their campaign.

Crowd Mechanics

Trada recently celebrated its second birthday. It’s been an amazing ride helping our company grow and learning – in real time – about the product that we’re making.  Any good organization these days is a learning organization, and I think in general we have a pretty humble attitude about how far we’ve come. While we think we’ve innovated  dramatically in the paid search space, we have many things to refine in the subtleties of our marketplace, advertiser onboarding, optimizer engagement, and service delivery.

One of the things that makes Trada both beautiful and complex is that it is multifaceted: it’s  a marketplace, a crowdsourcing platform, a collaboration system, and a community.

And each of these elements has at least two sides: buyers and sellers in a market, the crowd versus the consumer, etc. This means that the interactions and incentives between each party must be perfected. The more types of parties or diversity of desires of each party you have, the more complex it becomes.

Since day one we’ve fundamentally believed that we could align paid search experts’ goals and advertisers’ goals to create a positive incentive system. I think we’ve done a good job of pointing people in the same general direction. We‘ve also had to invent – literally – mechanisms to overlay an incentive system on a complex paid search ecosystem – for example, how do you deal with differing bid prices in AdWords auctions?  How do you deal with shared keywords or organize ad groups in a collaborative campaign? But while we’ve innovated a great deal, we have been learning. And today I want to announce the second generation of Trada and a concept we call Crowd Mechanics.

By now nearly everyone in the tech space is familiar with the term game mechanics. While it’s existed for a long time in various forms (video games, education systems, etc.) it has re-emerged  in technology through location-based check-in services like Foursquare and SCVNGR. The basic concept of game mechanics is that human beings enjoy and are incentivized to keep engaging in a known system of achievements, rewards, levels, and other statuses. I call this technology dopamine – the constant small infusion of adrenaline into an experience that becomes addictive and behavior-changing. At the same time, crowdsourcing has emerged as a new and powerful way of getting things done and the industry has matured at a lightning pace. As an industry, we’re about five years old now (setting aside early outliers like Wikipedia, etc.) and we’re growing hugely. Trada and about 35 other crowdsourcing companies launched the Crowdsortium last month and I believe 2011 will see the first (if not many) crowdsourcing IPOs with LiveOps. An amazing run in just 5 years. But as an industry we’re learning a lot. How do you get crowds to work together? What incentivizes them? What is the right payment system for them? Do they need their own form of game mechanics? What happens when you introduce real money into an incentive system?

Yes, things are different when you’re dealing with real money and when you have a crowd. This is what I call crowd mechanics. The brief definition of crowd mechanics: the incentive and engagement system designed to drive outcomes in a crowd through individual and group incentives that include both monetary and non-monetary rewards, levels, and achievements.

I know this sounds like I’m throwing the kitchen sink into my definition, but its very important to understand how each element of crowd dynamics makes it very different from game mechanics. I’m not suggesting that one is more difficult than another to do well, but there are different variables in the mix that have to be considered. To start, let me explain what I think is the same between the theories:

I fundamentally believe that game mechanics and crowd mechanics share the same basic underlying DNA: they should understand and work with human behaviors. Humans are not one-dimensional, and thus motivation systems (just like the workplace) shouldn’t be one-dimensional either. I wrote a longer blog post about this, or you can watch a video of me talking about crowd motivation.

Now let me outline some differences that need to be considered:

Crowd Mechanics: Money

There is a lot of research that says, “people act differently when money is included in the incentive system”. What’s interesting is that the answer is not always “they work better”, nor is the answer “they work more poorly”. There’s a great TED video where Dan Pink talks about this, and Clay Shirky addresses this in his book Cognitive Surplus. Any way you look at it, money changes behavior. Crowd mechanics systems must contemplate what behaviors they may expect and think through how their crowd is compensated. When money is involved you broaden the general spectrum of behaviors you can expect to see.

On the positive end, you’ll get some people who live and die by working in your system. On the other end, you’ll get some abuses where people try to ‘game’ any incentive system you create. This isn’t any different from designing a sales comp plan or any other traditional comp plan. The comp plan must be designed to make it easier for someone to do what you want them to do (and make what they expect to make financially) than to skirt the system or abuse it. This dynamic doesn’t exist in game mechanics, so the spectrum of uses is much more constrained.

Crowd Mechanics: The Crowd

Depending on the type of crowdsourcing model a business uses, the final product is either the combination of work of other people (e.g. uTest, Trada, Wikipedia) or the best individual contribution from someone in the crowd (like Crowdspring). In our model, we want the crowd to work together. This is something we spend a lot of time on, and we’ll be introducing new features around this soon.
The best way to understand the dynamics of incentivizing the crowd over (or in combination with) the individual is to understand the ‘Tragedy of the Commons’ problem. For a survey on this topic and some suggestions about how governance systems are evolving to handle these situations, read the fantastic Governing the Commons by Elinor Ostrom.

What we’re learning about the crowd:

1)    The crowd needs information about itself. Game mechanics has included this mechanism publicly, in the form of leaderboards, because it encourages people to compete with each other.

2)    The crowd needs information about its goals. These goals are applicable at both at the individual level and the group level. This is a very subtle point because crowd mechanics gets interesting when some individuals in a crowd are hitting the goal – but some are not.

3)    The goals need to be realistic. At Trada, the goal is an advertiser’s CPA. If this CPA is simply unattainable (you can’t get a 50% conversion rate to sales for visitors are your website on a $1000 product) then everyone loses. We’re learning a lot about making sure the advertisers’ goals are achievable as part of the “social contract” that exists between the crowd and its patron.

4)    There need to be known group incentives that are substantive compared to individual incentives. For example, a “group win” should not pay someone 1/100th of what they make when they win individually. As much as possible, the group win should be more lucrative than an individual win.

5)    Group wins, like individual wins, must reinforce a very small set of core incentive principles. In Trada, the CPA is king and almost all the rewards, achievements and levels are a reflection of this. Group rewards must be based on and reinforce the same core incentive structure.

6)    Groups must be able to anonymously socially regulate themselves. We call this the “shoulder tap” – a mechanism where someone in a group can effectively say to someone anonymously “please check your work, it’s way above the goal”. This form of social regulation goes on all the time around us. As a matter of fact, I’m writing this from the ‘quiet car’ on an Amtrak train to NYC. A “shhh” on the quiet car is an example of social regulation and in most cases is anonymous enough that someone in the group is willing to do it.

7)    There must be a rules-based regulator that can be called to enforce group behavior.  Any group must know that there is a 3rd party regulator (e.g. the SEC, Wikipedia administrators, CJ’s network quality group) that has the power to enforce, in a non-subjective and rules based way, final arbitration policy when someone’s behaving badly in the group (including the patron – e.g. the advertiser – in our model).

There’s a lot going on here and part of the trick is to make the experience relatively seamless. One should be able to perform their work, expert or otherwise, relatively unencumbered by this infrastructure of crowd mechanics but also aware that it’s going on. This is one of the most difficult elements of any game mechanics or crowd mechanics system: that it should be a passive interface underneath the experience, not an interactive part of the experience. Part of what makes Foursquare work so well is the discovery of badges. This discovery element keeps you engaged and exploring the virtual landscape they have created. This applies to anything the crowd engages in.

I think we’ve come a long way at Trada and in the crowdsourcing industry. Our crowd mechanics release is just one of many steps we’re going to take to conquer a massive challenge and opportunity, and we’ll keep learning how to make it better for everyone. We hope everyone that interacts with Trada will give us feedback. We’re not standing on ceremony – and we’re definitely not standing still.

Net:Work 2010: The Future of Work Conference

Our CEO Niel Robertson will be moderating a panel on Net:Work 2010 – The Future of Work.  The conference will be held at the Mission Bay Conference Center in San Francisco on Dec, 9, 2010.

At Net:Work 2010, GigaOM editors, research analysts and technology business leaders will explore just how “user demand” is propelling leading CIOs, CTOs, and top technology executives to shift their thinking and IT purchases. Net:Work 2010 features a speaker line-up that represents the major infrastructure, product and service companies building and planning for the distributed workforce of the future.

Niel’s panel will be on “The Human Cloud: Elastic Workforce in the Enterprise.” — Crowdsourcing has captured the imagination of people in the enterprise. The concept is that of a “Human Cloud” for labor. While it has proven itself effective, in many cases, modern managers are confused, wondering which everyday tasks can be crowdsourced, how to define the tasks, and under what conditions an elastic workforce is the right decision? In a conversation with three of the leading minds in crowdsourcing, we ask how an elastic workforce can be utilized, and what managers should understand when considering such solutions. The panel participants will be Alex Edelstein, CEO and Founder of CloudCrowd; Doron Reuveni, CEO of uTest and Maynard Webb, Charman and CEO of LiveOps.

We’ll also be there to live blog the sessions including Simple Communications for Smarter Working, Managing Remote Workers: What We Still Need to Get Done, Real-Time Overload: Technology and the Communication Tsunami and Analyzing The State of Collaboration.

You can see the full Net:Work 2010 schedule and register at EventBrite.