In 2005, Artie Rogers of NCSoft in Austin, TX, makers of Guild WarsTM and City of HeroesTM, wrote an article describing how the three thirties are vital to the adoption of a massively multi-player online game (MMOG). Much of what he described is applicable to optimizers in the Trada Marketplace, or any crowd-sourced environment for that matter for encouraging strong adoption.
So, what are the three thirties and what do they mean?
| The first 30… | What is accomplished |
| Minutes |
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| Hours |
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| Days |
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The first 30 minutes
This is probably the most important time—first impressions matter with games and software environments. It’s important that the user is easily able to establish herself in the system, get acquainted with the interface and get started quickly. The sign up process should be fairly quick in order to utilize the eagerness of a new member. If at all possible tutorials should be provided; controlling and operating in the system should be simple and customizable.
This phase is no less important in a crowd-sourced professional environment. The user should have few barriers to starting up. However, unlike games, in a crowd-sourced environment there must be reasonable measures to ensure that only qualified applicants are granted access to the marketplace.
Considering Trada, what if you are great at coming up with relevant keywords, but lacking in your ability to write ad copy? What if you are great at writing ads but couldn’t come up with good keywords if your life depended on it? What if you really know the outdoor retail products and have no interest in real estate?
This ability to select an area of interest, focus, and competency, like selecting a guild or trade in a role-playing game, allows people to differentiate themselves, to not feel as though they are treated in a generic manner. At Trada, we support the ability of an optimizer to define herself through the campaigns she may join, and in the future intend to allow copywriters to write ads that keyword wizards can use for a fee or a cut of the earnings.
No less important is defining the rules of the game—the world, if you will. What matters? What are the goals? Could a player or member of the crowd describe what the environment needs for them to “win” after 30 minutes of use? Knowing what is required of the participant is vitally important to establishing a clear sense of purpose.
Beyond learning the rules, there’s another level of learning that’s needed to function in the environment– what are the commands and tools to manipulate the system? This step may require pre-existing knowledge or vocabulary, such as a spell-checking task in Mechanical TurkTM or knowing how to utilize an ad group in Trada; but based on that knowledge, how does a user go about creating an ad group, how do they manage it?
In my opinion, we have not done very well in the first 30 minutes at Trada, historically. Our sign-up process has too many delays for that hook needed to take advantage of initial enthusiasm. Tutorials and clear definition of goals have been lacking—they need to be “in your face” or at least easily available. Our navigation has improved over the last year, but still has a long way to go.
We are hoping that with our new release focused on crowd mechanics, we’ll be able to address goal definition and newbie (and eventually advanced) tutorials. Knowing which actions to take and how to take them will also be clearer in the new interface.
I’ll discuss the first thirty hours and first thirty days in my next blog post.

